fun-first-logo Education & E-Learning

An Educational Website That Makes Learning Experience Interesting

  • PRODUCT STRATEGY
  • IA PLANNING
  • ANALYSIS
  • UX/UI DESIGN
  • APP DEVELOPMENT
  • iOS
  • Android
  • Website
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About Fun1st

Fun1st is an interactive educational web application that comes with a little twist. The website is designed for elementary school teachers where they can assign daily goals to their students and upon completion of those goals, teachers can reward students using the virtual coins. These coins can be used by students to purchase and play the games on website. The website also allows teachers to monitor the behavior and view the performance of the students.

  • Client’s Location

    Norfolk, Virginia, United States

  • Development Time

    05 Months

  • Target Users

    Live sessions Education

Technologies Leveraged

We leveraged the strength of robust and secure technologies, tools, and frameworks used in the app/web to escalate the creation of new features and functionalities.

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    Redis

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    MySQL

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    Nginx

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    Laravel

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    Centos

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    Ubuntu

The Need

We all know the overlooked fact that the nature of motivation in kids comes only after rewards and gaming greed. Even, reports suggest that participation in games and activities increases the sense of engagement in students and attachment to the school, which often gives an academic boost.

Thus to give life to this underutilized fact, our client came up with an innovative idea of developing an educational website for elementary schools that lures students to complete the assignment in return for rewards in the form of virtual coins that can be used to purchase games online. To turn this idea into live working web software, team Fun1st joined hands with the Codiant team.

Client Goals

Fun1st is not like any other learning app, instead, it is an interactive and engaging platform that effortlessly persuades kids to study and learn. The website was aimed to accomplish the following goals:

  • App Objectives
    • Teachers should be able to create goals for the students and track their progress in the assigned time.
    • After successful completion of the assignment, teachers should be able to reward children in the form of virtual coins.
    • Students can use their earned coins to purchase the new course/game and avail benefits.
    • Students can connect with a teacher on text chats as well.

Mobile Visual Designs

Our UI/UX team developed hi-fi prototype after low-fi approval, through intuitive interfaces and aesthetically appealing layouts.

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Web Visual Designs

To design visually captivating websites, our UX experts combined creativity and functionality to create a simple yet impactful interface that delivers the brand's message.

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Development

The development team build the website from the scratch and ensure to build all the deliverables within the stipulated timeframe. Each stakeholder’s platform is incorporated with the following functionalities to build the e-learning platform.

Sign up/Log In

Students can register and log in to the account with basic details and an email id and password.

Listed Games

Students can see all the listed games and coins required to purchase.

Search Games

Students can search all games by name including recently added games.

Purchase Games

Students can purchase and play games by using their available coins anytime.

All Games

Students can pay coins from the bank and add the game into their playing list.

Track Performance

Student can check their performance graph on weekly basis.

Find Goals

Students can find new assigned goals by the teacher and strive to fulfill them.

Dashboard

Students can update their profile picture, check performance, goals, and coins.

Message

Students can discuss with their teacher through text messages.

Quick Onboarding

The teacher can quickly log in and signup with an email id and password.

Track Performance

The teacher can monitor and keep track of each student’s performance and other activities.

Student Details

The teacher can access the public details & the coins earned by students.

Assign Goals

The teacher can track students’ progress and assign new tasks and goals accordingly.

Award Coins

The teacher can add the coins to the student’s profile to purchase the game

Progress Report

The teacher can instantly prepare a periodic progress report of each student.

Send Message

The teacher can send messages to a student and a selected group of students as well.

Notifications

The teacher gets a notification for new messages received, new games added, and other activities.

Dashboard

Teachers can view all the games, coins, class goals, and student’s performance.

Check Reports

Teachers can see reports by week, month and quarter and download it.

Progress Reports

Teachers can see progress reports by week, month, quarter, and see all listed games.

CMS

Teachers can view terms and privacy, FAQs, and seek help.

Sign In/Log In

Admin can access the account instantly just by entering the email id and password.

Teacher Management

Admin can track the performance, total count, and other activities of the registered teachers.

Student Management

Admin can track the details, performance, and activities of students.

Manage Coin

Admin can monitor the total coins awarded to each student and where it is used.

Manage Games

Admin can add/remove games and manage the flow of coins.

Generate Report

Admin can generate a report of each student, teacher, school, and total schools as well.

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Project Outcomes: Evaluating the Impact

Fun1st has mesmerized kids with a unique learning experience. Codiant presented a fresh design to give wings to our clients’ unique idea and turn it into a live working project and connect teachers and students in no time. With this fun-based learning process, time and location have become a far cry, and it has made the whole learning experience quite convenient and effortless.

  • An engaging learning experience for elementary school students.
  • Improved student performance and increased engagement
  • Facilitates seamless communication between teachers and students
  • Fun1st helped to track students' goals, ensuring that students stay on track and meet their targets.

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